Art of GamingGhost in the Machine
11 min
Available until 19/06/2027
Some worlds in games seem lifeless, but for most games, background characters are part of what makes the games so vibrant and convincing. Though powered by an algorithm, these characters can come to feel like friends. Via Bioshock: Infinite, Transistor and Gears of War 3, Melek and her guest Jonathan Harth, a sociologist, analyse the different forms that these characters can take.
With
Jonathan Harth
Presenter
Melek Balgün
Country
France
Year
2017