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Art from every angle, including painting, video games, architecture, theatre and much more.
Humour
Usul and Trinity analyse how humour works in Far Cry 3: Blood Dragon and The Stanley Parable
13 min
Documentary
Horror Games
What are the techniques that horror games use to scare us silly, and what can they teach us about our own anxieties?
11 min
Survival Games
Sociologist Bertrand Vidal and Trinity explain how these games tap into our most fundamental impulse: the will to survive
15 min
Luck
When it comes to generating good luck in games, can we game the system?
7 min
Frustration
Sometimes it's hard to resist the urge not to throw your gaming console out of the window when you get those uniquely annoying words - GAME OVER - on the screen
10 min
Time
Always running out of time? Take back control through video games that spead up time, slow time down, or let you rewind
14 min
What is realism, and is it realism that defines a successful game?
8 min